Siren Chase
Hum a comfortable note so the game learns your range, then follow the line as it rises and falls.
Scored on: The share of the round your pitch stays within one and a half semitones of the line.
Steady Hold
Hum any note you like. Once the game locks it in, keep it steady without wobbling or running out of breath.
Scored on: Your longest unbroken stretch within seventy cents of the locked note.
Range Ladder
Hum your starting note, then step up the ladder. Hold each rung steady for a moment and the next one lights up.
Scored on: How many of the five rungs you reach before the round ends.
Echo Beat
Listen to four clicks, then answer with four short sounds on the same beat. Say ta, clap, or knock the desk.
Scored on: Your average distance from the beat, in milliseconds.
Loud and Soft
Keep any sound going and match the band as it swells and drops. Words, humming or counting all work.
Scored on: The share of the round your loudness stays inside the band.
Twister Sprint
Read the tongue twister out loud without stopping, then press Done the moment you finish.
Scored on: Your time, accepted only if you kept speaking for at least seventy percent of it.
Timing Match
Deliver the line so it lasts exactly as long as the target. The game times your first word to your last.
Scored on: How many milliseconds your delivery lands from the target length.
Emotion Roulette
Take the line the spinner gives you, perform it in that mood, then listen back to yourself.
Scored on: Nothing. This round is for playing with delivery and hearing the result.
Whisper Mode
Keep talking or counting, quietly. You have to stay loud enough to register but under the line.
Scored on: Your longest unbroken stretch inside the quiet band.
Pitch Darts
Hum your starting note, then jump to each new target and hold it for a moment to score the dart.
Scored on: How many darts you land before the round runs out.
Breath Meter
Take a breath and make any sound for as long as you can hold it. Pitch does not matter here.
Scored on: Your longest unbroken sound in one round.
Loud Burst
Stay quiet and watch. The moment the board says GO, make the loudest sound you can.
Scored on: Your reaction time in milliseconds, measured from the cue to your sound.
Rhythm Copy
Listen to an off-kilter pattern of four clicks, then clap or say ta to copy it back exactly.
Scored on: Your average distance from the pattern, in milliseconds.
Pitch Limbo
Hum a comfortable note, then slide down as far as you can and hold the lowest note you can reach.
Scored on: How many semitones below your starting note you can hold steady.
Note Catcher
The board plays five notes, one at a time. Sing each one back in the gap; octaves up or down still count.
Scored on: Your average distance from the played notes, in cents.
Volume Stairs
Climb the volume steps one at a time. Hold each step steady for a moment before the next one opens.
Scored on: How many of the four steps you land in one round.
Hold the Silence
Stay completely quiet. Breathing counts, chairs count, the dog counts. The timer resets on any sound.
Scored on: Your longest unbroken silence.
Pitch Wave
Hum a note, then swing your pitch up and down. Each clean swing wide enough to count adds a wave.
Scored on: How many full waves you make in the round.
Beat Keeper
Four clicks set the tempo, then they stop. Keep the beat going on your own with short sounds.
Scored on: Your average drift from the tempo, in milliseconds.
Two-Note Jump
Hum your starting note, then jump a third above it and back, again and again. Each clean pair counts.
Scored on: How many clean jumps you make before the round ends.
Countdown Sprint
Count down from ten to one out loud without stopping, then press Done the moment you reach one.
Scored on: Your time, accepted only if you kept speaking for at least seventy percent of it.
Clap Sprint
Clap, tap the desk or say ta over and over. Every separate sound counts, so keep them crisp.
Scored on: How many separate sounds the round picks up.
Hum the Scale
Hum your starting note, climb the scale one step at a time, then come back down the same way.
Scored on: How many of the nine steps you hold in order.
Volume Freeze
Make any steady sound. The game locks the level you settled on, then checks how still you keep it.
Scored on: The share of the round your loudness stays on the locked level.